- From: Gregg Tavares <gman@google.com>
- Date: Thu, 7 Feb 2013 14:25:26 -0800
- To: Ian Hickson <ian@hixie.ch>
- Cc: Charles Pritchard <chuck@jumis.com>, Web Applications Working Group WG <public-webapps@w3.org>
- Message-ID: <CAKZ+BNpZ7VYGPV+7yhXE61RtinAKb33OKUga2-nX=pUpxnAv=w@mail.gmail.com>
I put up a new proposal for canvas in workers http://wiki.whatwg.org/wiki/CanvasInWorkers Please take a look. This proposal comes from offline discussions with representatives from the various browsers as well as input from the Google Maps team. I can post a summary here if you'd like but it might be easier to read the wiki Looking forward to feedback. On Tue, Jan 8, 2013 at 10:50 AM, Ian Hickson <ian@hixie.ch> wrote: > On Wed, 2 Jan 2013, Gregg Tavares (社ç~T¨) wrote: > > > > Another issue as come up and that is one of being able > > to synchronize updates of a canvas in > > worker with changes in the main page. > > For 2D, the intended solution is to just ship the ImageBitamp from the > worker canvas to the main thread via a MessagePort and then render it on > the canvas at the appropriate time. > > I don't know how you would do it for WebGL. > > > > Similarly, let's say you have 2 canvases and are rendering to both in a > > worker. Does > > > > context1.commit(); > > context2.commit(); > > > > guarantee you'll see both commits together? > > No, unfortunately not. There's no synchronisation between workers and the > main thread (by design, to prevent any possibility of deadlocks), and > there's not currently a batching API. > > However, if this becomes a common problem (which we can determine by > seeing if we get bugs complaining about different parts of apps/games > seeming to slide around or generally be slightly out of sync, or if we see > a lot of authors shunting multiple ImageBitmap objects across MessagePort > channels) we can always add an explicit batching API to make this kind of > thing easy. > > Note that in theory, for 2D at least, shunting ImageBitmaps across threads > can be as efficient as commit(). > > -- > Ian Hickson U+1047E )\._.,--....,'``. fL > http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,. > Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.' >
Received on Thursday, 7 February 2013 22:25:53 UTC