- From: Mark Callow <callow_mark@hicorp.co.jp>
- Date: Fri, 27 Jan 2012 14:04:04 +0900
- To: public-webapps@w3.org
- Message-ID: <4F223044.9000403@hicorp.co.jp>
Trying again. The first attempt seems to have been dropped somehow. Sorry if it ends up being a duplicate. On 27/01/2012 12:47, Mark Callow wrote: > > I do not think you should be in the business of brute-forcing authors > into converting their applications to use async XHRs. As far as I > understand it, it is the application's UI that may be unresponsive > during a sync XHR. In that case it should be the app. authors choice > which to use. If it is the browser's UI, that is a bug in the browser. > > Since this change principally affects WebGL app's it would have been > nice of someone to have mentioned this change in the public-webgl > mailing list while it was still at the proposal stage. > > For the record the change has broken all our WebGL applications. > Forcing us to jump through the hoops of using async XHRs is going to > have zero impact on the user experience in our case because the 3D > itself is the UI. Until its loaded there is nothing the user can do. > > If sync XHRs are so bad, why to they exist? > > Regards > > -Mark >
Received on Friday, 27 January 2012 22:06:10 UTC