- From: Boris Zbarsky <bzbarsky@MIT.EDU>
- Date: Mon, 14 May 2012 20:12:34 -0400
- To: public-webapps@w3.org
On 5/14/12 8:03 PM, Gregg Tavares (勤) wrote: > var canvasSurface = new CanvasSurface(); > var ctx = canvasSurface.getContext("2d"); > var pic = new Picture; > pic.src = "http://someplace.com/someimage.jpg"; > pic.onload = function() { > ctx.drawImage(pic, 0, ); > } > > Let's assume you can instantiate these things in either the page or a > worker. Nether can be transfered. > > Would that work? What problems would that have? Two things that come to mind immediately: 1) Various canvas 2d context methods depend on the styles of the canvas to define how they actually behave. Clearly this would need some sort of changes for Workers anyway; the question is what those changes would need to be. 2) How (or maybe whether) this should work with pic.src = "http://someplace.com/someimage.svg" is an interesting question. 3) This leaves open the question of how to get data from the worker back to the main thread to paint there. #1 is an issue with any proposal that puts a 2d context in a worker. #2 is only an issue if we do the image loads in workers somehow; if we wanted to just rasterize the SVG and pass the resulting data to the worker there would be no problem, obviously. For #3, being able to transfer a canvas context from the page to a worker but leave it painting to the canvas may still be desirable... -Boris
Received on Tuesday, 15 May 2012 00:13:05 UTC