- From: 勤 <gman@google.com>
- Date: Tue, 8 May 2012 22:20:38 -0700
- To: Boris Zbarsky <bzbarsky@mit.edu>
- Cc: public-webapps@w3.org
- Message-ID: <CAKZ+BNpcZ2O=6GwExAcVVfY_5i7=LvyY3whWepGuB_jw8jkntA@mail.gmail.com>
On Tue, May 8, 2012 at 5:56 PM, Boris Zbarsky <bzbarsky@mit.edu> wrote: > On 5/8/12 8:30 PM, Gregg Tavares (勤) wrote: > >> AFAICT the resize event only fires on window. >> > > There have been proposals over the years to change that. > > > Imagine a relatively heavy to repaint WebComponent like one that draws >> an representation of an audio wave. If that component is hidden behind >> some other component it would be nice if it didn't re-draw itself. >> > > This seems like a use case for requestAnimationFrame's second argument, > and browser quality-of-implementation issues. I don't think I understand how requestAnimationFrame would work here. Maybe my example was poor. I'm not suggesting a live constantly updating audio wave. Instead I'm suggesting a static WebComponent that is heavy to render. For example the wave display in an audio editing tool. Let's say I had an app that displayed several audio tracks, some of those tracks are scrolled off the page. (like this http://www.newfreedownloads.com/imgs/17189-w520.jpg) The tracks components are set to 100% width so that sizing the window ends up re-sizing all the components, even the components off the screen. Ideally only those components that are on the screen will get a paint event since if say 80% of the components are off the screen and they are heavy to update it would be nice if they weren't updated until the user brings them on the screen by scrolling them on. > > > Does a 'paint' event make sense? >> > > Possibly, depending on how it's defined; actually running arbitrary script > during painting is pretty undesirable (e.g. ideally painting happens on a > totally separate thread from script, and having to synchronize them is not > particularly ideal). > > -Boris > > >
Received on Wednesday, 9 May 2012 05:21:09 UTC