Re: [w3c/gamepad] are timestamps a potential tracking/fingerprinting vector? (#74)

kvnloo left a comment (w3c/gamepad#74)

With Chromium now measuring gamepad input-to-event latency using the gamepad timestamp, preserving useful timestamp semantics has a direct performance-testing benefit.

A good privacy/performance compromise seems to be the existing context-relative time origin rather than reducing timestamp resolution aggressively.

High-resolution relative timestamps let applications measure input latency without providing a stable cross-context absolute clock.


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Received on Thursday, 1 October 2026 22:26:04 UTC