- From: Gregory Terzian <notifications@github.com>
- Date: Tue, 21 May 2024 11:50:05 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Tuesday, 21 May 2024 18:50:09 UTC
@gterzian commented on this pull request.
> <ol>
- <li>If |effectPromise| and
- [=this=].{{GamepadHapticActuator/[[playingEffectPromise]]}}
- are still the same, set
- [=this=].{{GamepadHapticActuator/[[playingEffectPromise]]}}
- to `null`.
- </li>
- <li>[=Queue a global task=] on the [=relevant global
- object=] of [=this=] using the [=gamepad task source=] to
- [=resolve=] |effectPromise| with
- {{GamepadHapticsResult/"preempted"}}.
+ <li>If [=this=].{{GamepadHapticActuator/[[sequenceId]]}} is
+ |resetSequenceId|:
On second thought, not sure if an early return makes sense, given we always still need to return the promise at the end(we'd end up with two return statements).
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Received on Tuesday, 21 May 2024 18:50:09 UTC