- From: Gregory Terzian <notifications@github.com>
- Date: Tue, 21 May 2024 11:50:05 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
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Received on Tuesday, 21 May 2024 18:50:09 UTC
@gterzian commented on this pull request. > <ol> - <li>If |effectPromise| and - [=this=].{{GamepadHapticActuator/[[playingEffectPromise]]}} - are still the same, set - [=this=].{{GamepadHapticActuator/[[playingEffectPromise]]}} - to `null`. - </li> - <li>[=Queue a global task=] on the [=relevant global - object=] of [=this=] using the [=gamepad task source=] to - [=resolve=] |effectPromise| with - {{GamepadHapticsResult/"preempted"}}. + <li>If [=this=].{{GamepadHapticActuator/[[sequenceId]]}} is + |resetSequenceId|: On second thought, not sure if an early return makes sense, given we always still need to return the promise at the end(we'd end up with two return statements). -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/201#discussion_r1608816253 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/201/review/2069405991@github.com>
Received on Tuesday, 21 May 2024 18:50:09 UTC