- From: Marcos Cáceres <notifications@github.com>
- Date: Thu, 09 May 2024 20:13:39 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Friday, 10 May 2024 03:13:43 UTC
@marcoscaceres commented on this pull request.
> + <section data-dfn-for="GamepadTouch">
+ <h2>
+ <dfn>GamepadTouch</dfn> Interface
+ </h2>
+ <p>
+ This interface defines a single touch event on a gamepad device that
+ supports input. The event consists of a touch id that uniquely
+ identifies the touch point from the time the input medium (e.g. finger,
+ stylus, etc) makes contact with the touch device, up to the time the
+ input medium is no longer making contact with the touch device.
+ </p>
+ <pre class="idl">
+ [Exposed=Window, SecureContext]
+ interface GamepadTouch {
+ readonly attribute unsigned long touchId;
+ readonly attribute octet surfaceId;
This seems confusing... wouldn't it be better is gamepad had an unordered touch surface map with named surfaces? Could that be a thing?
```JS
const trackpad = gamepad.touchSufaces.get("trackpad");
```
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Received on Friday, 10 May 2024 03:13:43 UTC