- From: Marcos Cáceres <notifications@github.com>
- Date: Thu, 09 May 2024 20:13:39 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
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Received on Friday, 10 May 2024 03:13:43 UTC
@marcoscaceres commented on this pull request. > + <section data-dfn-for="GamepadTouch"> + <h2> + <dfn>GamepadTouch</dfn> Interface + </h2> + <p> + This interface defines a single touch event on a gamepad device that + supports input. The event consists of a touch id that uniquely + identifies the touch point from the time the input medium (e.g. finger, + stylus, etc) makes contact with the touch device, up to the time the + input medium is no longer making contact with the touch device. + </p> + <pre class="idl"> + [Exposed=Window, SecureContext] + interface GamepadTouch { + readonly attribute unsigned long touchId; + readonly attribute octet surfaceId; This seems confusing... wouldn't it be better is gamepad had an unordered touch surface map with named surfaces? Could that be a thing? ```JS const trackpad = gamepad.touchSufaces.get("trackpad"); ``` -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/198#pullrequestreview-2049171351 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/198/review/2049171351@github.com>
Received on Friday, 10 May 2024 03:13:43 UTC