- From: Marcos Cáceres <notifications@github.com>
- Date: Thu, 09 May 2024 20:08:51 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Friday, 10 May 2024 03:08:55 UTC
@marcoscaceres commented on this pull request.
> @@ -644,6 +678,106 @@ <h3>
</ol>
</li>
</ol>
+ <p>
+ When the user agent modifies the list of |active touch points| for a
+ touch surface by adding touch points, removing touch points, or
+ updating the values of existing touch points, <dfn>update
+ touchEvents</dfn> by running the following steps:
+ </p>
+ <ol class="algorithm">
+ <li>Let |surfaceId:unsigned long| be 0.
+ </li>
+ <li>Remove any existing events from
This seems to assume the gamepad is a live object? I don't think this correct. Each gamepad object is just a snapshot in time.
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