- From: Marcos Cáceres <notifications@github.com>
- Date: Thu, 09 May 2024 20:08:51 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Friday, 10 May 2024 03:08:55 UTC
@marcoscaceres commented on this pull request. > @@ -644,6 +678,106 @@ <h3> </ol> </li> </ol> + <p> + When the user agent modifies the list of |active touch points| for a + touch surface by adding touch points, removing touch points, or + updating the values of existing touch points, <dfn>update + touchEvents</dfn> by running the following steps: + </p> + <ol class="algorithm"> + <li>Let |surfaceId:unsigned long| be 0. + </li> + <li>Remove any existing events from This seems to assume the gamepad is a live object? I don't think this correct. Each gamepad object is just a snapshot in time. -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/198#pullrequestreview-2049168360 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/198/review/2049168360@github.com>
Received on Friday, 10 May 2024 03:08:55 UTC