- From: Gabriel Brito <notifications@github.com>
- Date: Fri, 29 Mar 2024 16:06:18 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
- Message-ID: <w3c/gamepad/pull/195/review/1969672408@github.com>
@gabrielsanbrito commented on this pull request.
> + {{GamepadEffectParameters/strongMagnitude}},
+ {{GamepadEffectParameters/weakMagnitude}}, {{GamepadEffectParameters/leftTrigger}}, and {{GamepadEffectParameters/rightTrigger}}, none of which are
+ required because they default to 0.
+ </p>
+ <p>
+ {{GamepadEffectParameters/startDelay}}, {{GamepadEffectParameters/duration}},
+ {{GamepadEffectParameters/strongMagnitude}},
+ {{GamepadEffectParameters/weakMagnitude}} share the same definition with {{GamepadHapticEffectType/"dual-rumble"}}.
+ {{GamepadEffectParameters/leftTrigger}} and
+ {{GamepadEffectParameters/rightTrigger}}, respectively, set the
+ intensity levels for the left and right bottom front buttons
+ vibrations, normalized to the range `[0,1]`, defaulting to 0.
+ </p>
+ <p>
+ Given {{GamepadEffectParameters}} |params:GamepadEffectParameters|,
+ a <dfn>valid trigger-rumble effect</dfn> must have a valid
Awesome! Did the same thing for the `dual-rumble` section too. Thanks!
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Received on Friday, 29 March 2024 23:06:22 UTC