- From: Marcos Cáceres <notifications@github.com>
- Date: Fri, 29 Mar 2024 15:54:34 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
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- Message-ID: <w3c/gamepad/pull/195/review/1969667781@github.com>
@marcoscaceres commented on this pull request. > + {{GamepadEffectParameters/strongMagnitude}}, + {{GamepadEffectParameters/weakMagnitude}}, {{GamepadEffectParameters/leftTrigger}}, and {{GamepadEffectParameters/rightTrigger}}, none of which are + required because they default to 0. + </p> + <p> + {{GamepadEffectParameters/startDelay}}, {{GamepadEffectParameters/duration}}, + {{GamepadEffectParameters/strongMagnitude}}, + {{GamepadEffectParameters/weakMagnitude}} share the same definition with {{GamepadHapticEffectType/"dual-rumble"}}. + {{GamepadEffectParameters/leftTrigger}} and + {{GamepadEffectParameters/rightTrigger}}, respectively, set the + intensity levels for the left and right bottom front buttons + vibrations, normalized to the range `[0,1]`, defaulting to 0. + </p> + <p> + Given {{GamepadEffectParameters}} |params:GamepadEffectParameters|, + a <dfn>valid trigger-rumble effect</dfn> must have a valid No. The dfn is fine as it is. -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/195#discussion_r1544933773 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/195/review/1969667781@github.com>
Received on Friday, 29 March 2024 22:54:38 UTC