- From: Marcos Cáceres <notifications@github.com>
- Date: Wed, 27 Mar 2024 21:41:43 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
- Message-ID: <w3c/gamepad/pull/195/review/1965152908@github.com>
@marcoscaceres commented on this pull request.
> + {{GamepadEffectParameters/strongMagnitude}},
+ {{GamepadEffectParameters/weakMagnitude}}, {{GamepadEffectParameters/leftTrigger}}, and {{GamepadEffectParameters/rightTrigger}}, none of which are
+ required because they default to 0.
+ </p>
+ <p>
+ {{GamepadEffectParameters/startDelay}}, {{GamepadEffectParameters/duration}},
+ {{GamepadEffectParameters/strongMagnitude}},
+ {{GamepadEffectParameters/weakMagnitude}} share the same definition with {{GamepadHapticEffectType/"dual-rumble"}}.
+ {{GamepadEffectParameters/leftTrigger}} and
+ {{GamepadEffectParameters/rightTrigger}}, respectively, set the
+ intensity levels for the left and right bottom front buttons
+ vibrations, normalized to the range `[0,1]`, defaulting to 0.
+ </p>
+ <p>
+ Given {{GamepadEffectParameters}} |params:GamepadEffectParameters|,
+ a <dfn>valid trigger-rumble effect</dfn> must have a valid
@gabrielsanbrito, can you link to "valid effect", I think `[=valid effect|valid=]` should work...
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Received on Thursday, 28 March 2024 04:41:47 UTC