- From: Bradley Needham <notifications@github.com>
- Date: Wed, 10 Jul 2024 10:29:39 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Wednesday, 10 July 2024 17:29:43 UTC
Just getting to back to this and wanted to verify our discussion at the last meeting.
In general is the following the suggested approach?
```
dictionary GamepadTouch {
unsigned long touchId;
Float32Array position;
};
dictionary GamepadSurface {
octet surfaceId;
FrozenArray<GamepadTouch>? touches;
Uint32Array surfaceDimensions;
};
interface Gamepad {
...
readonly attribute FrozenArray<GamepadSurface>? surfaces;
...
};
```
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Received on Wednesday, 10 July 2024 17:29:43 UTC