- From: Bradley Needham <notifications@github.com>
- Date: Wed, 10 Jul 2024 10:29:39 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
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Received on Wednesday, 10 July 2024 17:29:43 UTC
Just getting to back to this and wanted to verify our discussion at the last meeting. In general is the following the suggested approach? ``` dictionary GamepadTouch { unsigned long touchId; Float32Array position; }; dictionary GamepadSurface { octet surfaceId; FrozenArray<GamepadTouch>? touches; Uint32Array surfaceDimensions; }; interface Gamepad { ... readonly attribute FrozenArray<GamepadSurface>? surfaces; ... }; ``` -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/198#issuecomment-2221079645 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/198/c2221079645@github.com>
Received on Wednesday, 10 July 2024 17:29:43 UTC