- From: Swoorup Joshi <notifications@github.com>
- Date: Wed, 17 Jan 2024 23:40:03 -0800
- To: w3ctag/design-reviews <design-reviews@noreply.github.com>
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Received on Thursday, 18 January 2024 07:40:09 UTC
> For WebGL see [this](https://webgl2fundamentals.org/webgl/lessons/webgl-multiple-views.html) for some ideas on multiple canvases. Even on WebGPU, which is designed from the ground up to render to multiple canvases, the technique at I am already using that technique, the only caveat being is there is a certain lag when scrolling. From your earlier answer, I was instead pondering about drawing to a large canvas (where views are allocated to certain offset) rather than constantly switching draw textures/buffers and then generating a bitmap, and subsequently rendering the parts of the image using `ctx.drawImage(bmp, x, y)`. -- Reply to this email directly or view it on GitHub: https://github.com/w3ctag/design-reviews/issues/141#issuecomment-1897953342 You are receiving this because you are subscribed to this thread. Message ID: <w3ctag/design-reviews/issues/141/1897953342@github.com>
Received on Thursday, 18 January 2024 07:40:09 UTC