Re: [w3ctag/design-reviews] Review OffscreenCanvas, including ImageBitmapRenderingContext (#141)

> For WebGL see [this](https://webgl2fundamentals.org/webgl/lessons/webgl-multiple-views.html) for some ideas on multiple canvases. Even on WebGPU, which is designed from the ground up to render to multiple canvases, the technique at 

I am already using that technique, the only caveat being is there is a certain lag when scrolling. From your earlier answer, I was instead pondering about drawing to a large canvas (where views are allocated to certain offset) rather than constantly switching draw textures/buffers and then generating a bitmap, and subsequently rendering the parts of the image using `ctx.drawImage(bmp, x, y)`. 



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Received on Thursday, 18 January 2024 07:40:09 UTC