- From: Swoorup Joshi <notifications@github.com>
- Date: Wed, 17 Jan 2024 00:55:12 -0800
- To: w3ctag/design-reviews <design-reviews@noreply.github.com>
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Received on Wednesday, 17 January 2024 08:55:19 UTC
@greggman > I'm not sure if this belongs here but I don't know where else to post it sooo... > > I'm hoping OffscreenCanvas allows one WebGL context to be used to efficiently update multiple canvases and it's not clear to me how that is solved in the current proposal or if it's even supposed to. I am reading this thread, to gain an understanding of doing multiple canvas rendering and am a bit confused as to what is the best way of doing this right now? -- Reply to this email directly or view it on GitHub: https://github.com/w3ctag/design-reviews/issues/141#issuecomment-1895361003 You are receiving this because you are subscribed to this thread. Message ID: <w3ctag/design-reviews/issues/141/1895361003@github.com>
Received on Wednesday, 17 January 2024 08:55:19 UTC