- From: Marcos Cáceres <notifications@github.com>
- Date: Mon, 27 Nov 2023 22:30:42 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
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Received on Tuesday, 28 November 2023 06:30:48 UTC
@marcoscaceres commented on this pull request. > + Promise<boolean> pulse(double value, double duration); + }; + </pre> + <dt> + <dfn>pulse()</dfn> method + </dt> + <dd> + <p> + <code>pulse()</code> applies a <var>value</var> to the actuator for + <var>duration</var> milliseconds. The <var>value</var> passed to + <code>pulse()</code> is clamped to limits defined by the actuator + type. The returned Promise will resolve <code>true</code> once the + pulse has completed. + </p> + <p> + Repeated calls to <code>pulse()</code> override the previous Actually, this is basically an incubation, so we don't need to block on this. But we should figure out if anyone will actually support pulse() or not and if not, we should consider dropping it. -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/190#discussion_r1407285303 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/190/review/1752150111@github.com>
Received on Tuesday, 28 November 2023 06:30:48 UTC