- From: Marcos Cáceres <notifications@github.com>
- Date: Mon, 27 Nov 2023 22:27:47 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
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Received on Tuesday, 28 November 2023 06:27:53 UTC
@marcoscaceres commented on this pull request. > + Promise<boolean> pulse(double value, double duration); + }; + </pre> + <dt> + <dfn>pulse()</dfn> method + </dt> + <dd> + <p> + <code>pulse()</code> applies a <var>value</var> to the actuator for + <var>duration</var> milliseconds. The <var>value</var> passed to + <code>pulse()</code> is clamped to limits defined by the actuator + type. The returned Promise will resolve <code>true</code> once the + pulse has completed. + </p> + <p> + Repeated calls to <code>pulse()</code> override the previous Ok, but if pulse() is Meta Quest only, that also puts it the "feature at risk". We should note that in the spec too, unless we expect to get a second implementation. Is there a plan for a second implementation? -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/190#discussion_r1407283546 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/190/review/1752147238@github.com>
Received on Tuesday, 28 November 2023 06:27:53 UTC