- From: Gabriel Brito <notifications@github.com>
- Date: Thu, 14 Dec 2023 15:39:15 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Thursday, 14 December 2023 23:39:21 UTC
@gabrielsanbrito commented on this pull request.
> + <dfn data-for="GamepadHapticEffectType">"dual-rumble" effect
+ type</dfn>
+ </dt>
+ <dd>
+ <p>
+ {{GamepadHapticEffectType/"dual-rumble"}} describes a haptics
+ configuration with an eccentric rotating mass (ERM) vibration
+ motor in each handle of a standard gamepad. In this
+ configuration, either motor is capable of vibrating the whole
+ gamepad. The vibration effects created by each motor are unequal
+ so that the effects of each can be combined to create more
+ complex haptic effects.
+ </p>
+ <p>
+ A {{GamepadHapticEffectType/"dual-rumble"}} effect is a
+ fixed-length, constant-intensity vibration effect intended for an
I haven't written this, but I think that fixed-length in this context means that, once an effect with a duration `d` has been issued, you cannot modify `d`. Your only options are to either preempt it or wait for it to finish.
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Received on Thursday, 14 December 2023 23:39:21 UTC