- From: Gabriel Brito <notifications@github.com>
- Date: Thu, 14 Dec 2023 15:39:15 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
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Received on Thursday, 14 December 2023 23:39:21 UTC
@gabrielsanbrito commented on this pull request. > + <dfn data-for="GamepadHapticEffectType">"dual-rumble" effect + type</dfn> + </dt> + <dd> + <p> + {{GamepadHapticEffectType/"dual-rumble"}} describes a haptics + configuration with an eccentric rotating mass (ERM) vibration + motor in each handle of a standard gamepad. In this + configuration, either motor is capable of vibrating the whole + gamepad. The vibration effects created by each motor are unequal + so that the effects of each can be combined to create more + complex haptic effects. + </p> + <p> + A {{GamepadHapticEffectType/"dual-rumble"}} effect is a + fixed-length, constant-intensity vibration effect intended for an I haven't written this, but I think that fixed-length in this context means that, once an effect with a duration `d` has been issued, you cannot modify `d`. Your only options are to either preempt it or wait for it to finish. -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/190#discussion_r1427409245 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/190/review/1782926349@github.com>
Received on Thursday, 14 December 2023 23:39:21 UTC