Re: [w3c/gamepad] Move vibrationActuator to the main spec (PR #190)

@gabrielsanbrito commented on this pull request.



> +          <dfn data-for="GamepadHapticEffectType">"dual-rumble" effect
+          type</dfn>
+        </dt>
+        <dd>
+          <p>
+            {{GamepadHapticEffectType/"dual-rumble"}} describes a haptics
+            configuration with an eccentric rotating mass (ERM) vibration
+            motor in each handle of a standard gamepad. In this
+            configuration, either motor is capable of vibrating the whole
+            gamepad. The vibration effects created by each motor are unequal
+            so that the effects of each can be combined to create more
+            complex haptic effects.
+          </p>
+          <p>
+            A {{GamepadHapticEffectType/"dual-rumble"}} effect is a
+            fixed-length, constant-intensity vibration effect intended for an

I haven't written this, but I think that fixed-length in this context means that, once an effect with a duration `d` has been issued, you cannot modify `d`. Your only options are to either preempt it or wait for it to finish.

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Received on Thursday, 14 December 2023 23:39:21 UTC