- From: Gabriel Brito <notifications@github.com>
- Date: Thu, 14 Dec 2023 15:29:53 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
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Received on Thursday, 14 December 2023 23:29:58 UTC
@gabrielsanbrito commented on this pull request. > + </td> + <td> + An empty [=list=]. + </td> + <td> + A [=list=] of {{Gamepad/GamepadHapticEffectType}} values + representing all the effects supported by the actuator + </td> + </tr> + <tr> + <td> + <dfn data-dfn-for= + "GamepadHapticActuator">[[\playingEffectPromise]]</dfn> + </td> + <td> + `undefined` I made the change, but could you please explain to me why `null` is a better fit? -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/190#discussion_r1427404834 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/190/review/1782919859@github.com>
Received on Thursday, 14 December 2023 23:29:58 UTC