- From: Marcos Cáceres <notifications@github.com>
- Date: Mon, 11 Dec 2023 21:58:10 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Tuesday, 12 December 2023 05:58:16 UTC
@marcoscaceres commented on this pull request.
> + </li>
+ <li>[=Queue a global task=] on the [=relevant global object=]
+ of [=this=] using the [=gamepad task source=] to [=resolve=]
+ |effectPromise| with {{GamepadHapticsResult/"preempted"}}.
+ </li>
+ </ol>
+ </li>
+ <li>If this actuator cannot [=play effects with type=] |type|,
+ return [=a promise rejected with=] reason {{NotSupportedError}}.
+ </li>
+ <li>Let {{GamepadHapticActuator/[[playingEffectPromise]]}} be [=a
+ new promise=].
+ </li>
+ <li>Do the following steps in parallel:
+ <ol>
+ <li>[=Issue a haptic effect=] to the actuator with |type| and
I wonder if we should take a snapshot of a DOMHighResTimestamp before going on parallel, and then sending that along over as well. That would allow for more precise playback timing relative to when this method was called.
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Received on Tuesday, 12 December 2023 05:58:16 UTC