- From: Marcos Cáceres <notifications@github.com>
- Date: Mon, 11 Dec 2023 21:58:10 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Tuesday, 12 December 2023 05:58:16 UTC
@marcoscaceres commented on this pull request. > + </li> + <li>[=Queue a global task=] on the [=relevant global object=] + of [=this=] using the [=gamepad task source=] to [=resolve=] + |effectPromise| with {{GamepadHapticsResult/"preempted"}}. + </li> + </ol> + </li> + <li>If this actuator cannot [=play effects with type=] |type|, + return [=a promise rejected with=] reason {{NotSupportedError}}. + </li> + <li>Let {{GamepadHapticActuator/[[playingEffectPromise]]}} be [=a + new promise=]. + </li> + <li>Do the following steps in parallel: + <ol> + <li>[=Issue a haptic effect=] to the actuator with |type| and I wonder if we should take a snapshot of a DOMHighResTimestamp before going on parallel, and then sending that along over as well. That would allow for more precise playback timing relative to when this method was called. -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/190#pullrequestreview-1776702404 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/190/review/1776702404@github.com>
Received on Tuesday, 12 December 2023 05:58:16 UTC