- From: Marcos Cáceres <notifications@github.com>
- Date: Mon, 11 Dec 2023 21:29:21 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Tuesday, 12 December 2023 05:29:28 UTC
@marcoscaceres commented on this pull request.
> + required.
+ </p>
+ <p>
+ {{GamepadEffectParameters/startDelay}} and
+ {{GamepadEffectParameters/duration}} set the duration of the
+ initial delay before after initiating the effect before the
+ effect will be started
+ </p>
+ <p>
+ {{GamepadEffectParameters/startDelay}} sets the duration of the
+ delay after {{GamepadHapticActuator/playEffect()}} is called
+ until vibration is started, in milliseconds. During the delay
+ interval, the actuator must not vibrate. An effect with negative
+ {{GamepadEffectParameters/startDelay}} is not a [=valid effect=].
+ If the {{GamepadEffectParameters/startDelay}} is not specified,
+ the default delay is 0 milliseconds.
Why is startDelay a `double` when it doesn't allow negative and it represents milliseconds anyway? Should this just just a `unsigned long long` instead?
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Received on Tuesday, 12 December 2023 05:29:28 UTC