- From: Matt Reynolds <notifications@github.com>
- Date: Fri, 09 Sep 2022 16:44:34 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
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Received on Friday, 9 September 2022 23:44:46 UTC
@nondebug commented on this pull request.
> </p>
<pre class="idl">
[Exposed=Window]
interface GamepadHapticActuator {
readonly attribute GamepadHapticActuatorType type;
+ boolean canPlayEffectType(GamepadHapticEffectType type);
Either `DOMString` or returning a `FrozenArray` sound good to me. I slightly prefer `gamepad.vibrationActuator.effects` because it makes it possible to automatically discover new effect types.
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Received on Friday, 9 September 2022 23:44:46 UTC