- From: Matt Reynolds <notifications@github.com>
- Date: Fri, 09 Sep 2022 16:44:34 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
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Received on Friday, 9 September 2022 23:44:46 UTC
@nondebug commented on this pull request. > </p> <pre class="idl"> [Exposed=Window] interface GamepadHapticActuator { readonly attribute GamepadHapticActuatorType type; + boolean canPlayEffectType(GamepadHapticEffectType type); Either `DOMString` or returning a `FrozenArray` sound good to me. I slightly prefer `gamepad.vibrationActuator.effects` because it makes it possible to automatically discover new effect types. -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/163#discussion_r967542817 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/163/review/1103002126@github.com>
Received on Friday, 9 September 2022 23:44:46 UTC