- From: Matt Reynolds <notifications@github.com>
- Date: Fri, 09 Sep 2022 16:43:37 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
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- Message-ID: <w3c/gamepad/pull/163/review/1103001822@github.com>
@nondebug commented on this pull request. > + <dt> + <dfn>playEffect()</dfn> method + </dt> + <dd> + <p> + The {{GamepadHapticActuator/playEffect()}} method steps are: + </p> + <ol> + <li>If |params:GamepadEffectParameters| does not describe a [=valid + effect=] of type |type:GamepadHapticEffectType|, return [=a promise + resolved with=] {{GamepadHapticsResult/"invalid-parameter"}}. + </li> + <li>Let |document| be the [=current settings object=]'s [=relevant + global object=]'s [=associated `Document`=]. + </li> + <li>If |document| is `null` or |document| is not [=Document/fully If I understand correctly this would be a new (optional) effect param and would let you do something like this: const controller = new AbortController(); const playEffectPromise = gamepad.vibrationActuator.playEffect('dual-rumble', {signal:controller.signal, strongMagnitude:1.0, duration:1000}); controller.abort(); // instead of gamepad.vibrationActuator.reset() const effectResult = await playEffectPromise; // resolves to 'preempted' That sounds good to me. -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/163#discussion_r967542579 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/163/review/1103001822@github.com>
Received on Friday, 9 September 2022 23:43:50 UTC