- From: Rik Cabanier <notifications@github.com>
- Date: Tue, 18 Oct 2022 05:06:40 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
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Received on Tuesday, 18 October 2022 12:06:53 UTC
@cabanier commented on this pull request. > </p> <pre class="idl"> [Exposed=Window] interface GamepadHapticActuator { readonly attribute GamepadHapticActuatorType type; + boolean canPlayEffectType(GamepadHapticEffectType type); + Promise<GamepadHapticsResult> playEffect( + GamepadHapticEffectType type, + optional GamepadEffectParameters params = {}); Promise<boolean> pulse(double value, double duration); The quest browser implemented pulse and it's widely use by WebXR experiences so it ca't be removed -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/163#discussion_r998118506 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/163/review/1145663431@github.com>
Received on Tuesday, 18 October 2022 12:06:53 UTC