- From: Rik Cabanier <notifications@github.com>
- Date: Tue, 18 Oct 2022 05:06:40 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Tuesday, 18 October 2022 12:06:53 UTC
@cabanier commented on this pull request.
> </p>
<pre class="idl">
[Exposed=Window]
interface GamepadHapticActuator {
readonly attribute GamepadHapticActuatorType type;
+ boolean canPlayEffectType(GamepadHapticEffectType type);
+ Promise<GamepadHapticsResult> playEffect(
+ GamepadHapticEffectType type,
+ optional GamepadEffectParameters params = {});
Promise<boolean> pulse(double value, double duration);
The quest browser implemented pulse and it's widely use by WebXR experiences so it ca't be removed
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Received on Tuesday, 18 October 2022 12:06:53 UTC