- From: Marcos Cáceres <notifications@github.com>
- Date: Wed, 22 Jun 2022 23:29:14 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Thursday, 23 June 2022 06:29:27 UTC
@marcoscaceres commented on this pull request.
> + </li>
+ <li>[=Queue a global task=] on the [=relevant global object=] of
+ |actuator| using the [=gamepad task source=] to run the following
+ steps:
+ <ol>
+ <li>[=Resolve=]
+ |actuator|.{{GamepadHapticActuator/[[playingEffectPromise]]}}
+ with {{GamepadHapticsResult/"preempted"}}.
+ </li>
+ <li>Set
+ |actuator|.{{GamepadHapticActuator/[[playingEffectPromise]]}}
+ to `undefined`.
+ </li>
+ </ol>
+ </li>
+ <li>[=Stop haptic effects=] on |actuator|.
See above... this should probably first stop the effects, get IPC confirmation, and then resolve `playingEffectPromise` with "preempted". Otherwise, this will be racy (stopping the effects might take longer than resolving the promise).
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Received on Thursday, 23 June 2022 06:29:27 UTC