- From: Marcos Cáceres <notifications@github.com>
- Date: Wed, 22 Jun 2022 23:29:14 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
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Received on Thursday, 23 June 2022 06:29:27 UTC
@marcoscaceres commented on this pull request. > + </li> + <li>[=Queue a global task=] on the [=relevant global object=] of + |actuator| using the [=gamepad task source=] to run the following + steps: + <ol> + <li>[=Resolve=] + |actuator|.{{GamepadHapticActuator/[[playingEffectPromise]]}} + with {{GamepadHapticsResult/"preempted"}}. + </li> + <li>Set + |actuator|.{{GamepadHapticActuator/[[playingEffectPromise]]}} + to `undefined`. + </li> + </ol> + </li> + <li>[=Stop haptic effects=] on |actuator|. See above... this should probably first stop the effects, get IPC confirmation, and then resolve `playingEffectPromise` with "preempted". Otherwise, this will be racy (stopping the effects might take longer than resolving the promise). -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/163#pullrequestreview-1016451676 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/163/review/1016451676@github.com>
Received on Thursday, 23 June 2022 06:29:27 UTC