Re: [w3c/gamepad] extensions: Add vibrationActuator and dual-rumble effect (PR #163)

@marcoscaceres commented on this pull request.



>        </p>
       <pre class="idl">
         [Exposed=Window]
         interface GamepadHapticActuator {
           readonly attribute GamepadHapticActuatorType type;
+          boolean canPlayEffectType(GamepadHapticEffectType type);
+          Promise&lt;GamepadHapticsResult&gt; playEffect(
+              GamepadHapticEffectType type,
+              optional GamepadEffectParameters params = {});
           Promise&lt;boolean&gt; pulse(double value, double duration);

isn't "pulse" also an effect? Maybe it could be `playEffect("pulse")`... otherwise, you end up with situations like:

```
.pulse(a,b);
.playEffect(obj);
```

Which would conflict with each other. Having a single `.playEffect()` call would avoid that. 

```
.playEffect("dual-rumble").then(()=> .playEffect("pulse"))
```

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Received on Thursday, 9 June 2022 01:50:54 UTC