- From: Bradley Needham <notifications@github.com>
- Date: Mon, 25 Jul 2022 12:29:41 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
- Message-ID: <w3c/gamepad/pull/168/review/1049957991@github.com>
@bradleyneedham commented on this pull request.
> + `touchData.touchID`.
+ </li>
+ <li>Set |touchEvent|.{{GamepadTouch/surfaceId}} to be
+ device surfaceId.
+ </li>
+ <li>Set |touchEvent|.{{GamepadTouch/position}}[0] to be
+ |normalizedX:float|.
+ </li>
+ <li>Set |touchEvent|.{{GamepadTouch/position}}[1] to be
+ |normalizedY:float|.
+ </li>
+ <li>Set |touchEvent|.{{GamepadTouch/surfaceDimensions}}[0] to be
+ device max x-axis coordinate.
+ </li>
+ <li>Set |touchEvent|.{{GamepadTouch/surfaceDimensions}}[1] to be
+ device max y-axis coordinate.<p>(<i>note: surfaceDimensions can be set to `null`</i>)</p>
This may need more discussion. Perhaps there is not a case where surfaceDimensions can be null. For the DS4 touch coordinates are normalized using the device touch point and the surface dimensions. Should the algorithm include receiving input from a device that sends already normalized touch points and does not report surface dimensions?
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Received on Monday, 25 July 2022 19:29:54 UTC