- From: Bradley Needham <notifications@github.com>
- Date: Mon, 25 Jul 2022 12:22:59 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
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Received on Monday, 25 July 2022 19:23:12 UTC
@bradleyneedham commented on this pull request. > + coordinate and 1.0 is the bottommost coordinate. + </p> + <p> + <p>Possible implementation:</p> + <ul> + <li>`normalizedY = (2.0 * touchData.y / surfaceDimensionY) - 1`</li> + </ul> + </p> + </li> + <li>Let |touchEvent:GamepadTouch| be a {{GamepadTouch}}. + </li> + <li>Set |touchEvent|.{{GamepadTouch/touchId}} to be + `touchData.touchID`. + </li> + <li>Set |touchEvent|.{{GamepadTouch/surfaceId}} to be + device surfaceId. Added outer loop to iterate surfaces. -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/168#discussion_r929221260 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/168/review/1049950443@github.com>
Received on Monday, 25 July 2022 19:23:12 UTC