- From: Adam Rice <notifications@github.com>
- Date: Tue, 27 Oct 2020 08:57:52 -0700
- To: whatwg/streams <streams@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Tuesday, 27 October 2020 15:58:05 UTC
@ricea commented on this pull request. > - .catch(e => console.error("Something went wrong!", e)); - - function readInto(buffer, offset = 0) { - if (offset === buffer.byteLength) { - return Promise.resolve(buffer); - } + const buffer = await readInto(startingAB); + console.log("The first 1024 bytes: ", buffer); + + async function readInto(buffer) { + let offset = 0; + let view; + let done; + + do { + ({value: view, done} = Good! I hadn't noticed that we were no longer using `view` and `done` outside the loop. > - .then(buffer => console.log("The first 1024 bytes:", buffer)) - .catch(e => console.error("Something went wrong!", e)); - - function readInto(buffer, offset = 0) { - if (offset === buffer.byteLength) { - return Promise.resolve(buffer); - } + const buffer = await readInto(startingAB); + console.log("The first 1024 bytes: ", buffer); + + async function readInto(buffer) { + let offset = 0; + let view; + let done; + + do { Agree. A regular `while` loop is easier to understand. -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/whatwg/streams/pull/1080#discussion_r512816768
Received on Tuesday, 27 October 2020 15:58:05 UTC