- From: nondebug <notifications@github.com>
- Date: Tue, 27 Feb 2018 12:54:38 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Tuesday, 27 February 2018 20:55:02 UTC
nondebug commented on this pull request.
> </p>
<p>
- Repeated calls to <code>pulse()</code> override the previous
- values.
+ If the effect parameters are invalid, <code>playEffect()</code>
+ must return with a Promise resolved to
+ <code>'invalid-parameter'</code>. The validity of the effect
+ parameters is defined by the effect type.
+ </p>
+ <p>
+ If the effect type is not compatible with the actuator,
+ <code>playEffect()</code> must immediately return a Promise resolved
I think this should be "in parallel". I removed the requirement that the promise is immediately resolved.
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Received on Tuesday, 27 February 2018 20:55:02 UTC