- From: nondebug <notifications@github.com>
- Date: Tue, 27 Feb 2018 12:54:38 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Tuesday, 27 February 2018 20:55:02 UTC
nondebug commented on this pull request. > </p> <p> - Repeated calls to <code>pulse()</code> override the previous - values. + If the effect parameters are invalid, <code>playEffect()</code> + must return with a Promise resolved to + <code>'invalid-parameter'</code>. The validity of the effect + parameters is defined by the effect type. + </p> + <p> + If the effect type is not compatible with the actuator, + <code>playEffect()</code> must immediately return a Promise resolved I think this should be "in parallel". I removed the requirement that the promise is immediately resolved. -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/68#discussion_r171062685
Received on Tuesday, 27 February 2018 20:55:02 UTC