- From: Mictronics <notifications@github.com>
- Date: Sun, 19 Nov 2017 16:01:02 +0000 (UTC)
- To: w3c/gamepad <gamepad@noreply.github.com>
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Received on Sunday, 19 November 2017 16:01:42 UTC
> Handling Gamepads from workers would be like handling mouse/keyboard/touch/pointer events from workers, which is (of course) not done. Unlike mouse/keyboard/touch or pointer inputs which are handled by events, the gamepad API requires polling to obtain input values. A polling job is definitely something I would like to handle in a worker and not burden the main thread with that. Especially in cases where the polling rate is not synchronized with the animation frame. -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/issues/37#issuecomment-345527511
Received on Sunday, 19 November 2017 16:01:42 UTC