- From: chris van wiemeersch <notifications@github.com>
- Date: Mon, 12 Sep 2016 21:03:25 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
Received on Tuesday, 13 September 2016 04:05:10 UTC
> + </section> > + > + <section id='introduction' class='informative'> > + > + <h2>Introduction</h2> > + > + <p>The Gamepad API provides a tightly scoped interface to gamepad devices > + that's focused on the most common elements of those devices. Namely: Axis > + and button input. It specifically excludes support for more complex > + devices that may also such as those that that do motion sensing or > + haptic feedback.</p> > + > + <p>However some uses of gamepads, such as those paired with Virtual > + Reality headsets, rely heavily on those more advanced features. This > + supplemetary spec describes extensions to the base API to accomodate those > + use cases. If they prove to be broadly useful the hope is that they will comma before `the hope` -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/32/files/6a7bdfaf492c994ce9c77771c52672387ced6b46#r78493691
Received on Tuesday, 13 September 2016 04:05:10 UTC