- From: Marcos Caceres <notifications@github.com>
- Date: Sun, 10 Apr 2016 23:38:27 -0700
- To: w3c/manifest <manifest@noreply.github.com>
- Message-ID: <w3c/manifest/issues/450@github.com>
There seems to be a lot of confusion about how to properly use the `density` member. It was designed to support discriminating against the user's screen: that is to say, if the end-user screen greater than or equal to X, then use this icon. When we started this effort a few years ago, this use case was driven by iOS developers that were having to create specific icons for 1x and 2x - not only for performance, but because 2x icons were getting scaled incorrectly in 1x displays. However, this is a bit of an edge case nowadays because most phones have +2x displays. Because of misuse and confusion around this feature, we are seeing a lot that is using density as a descriptor of the icon instead. E.g., a 36x36 pixel icon is "0.75"... which doesn't make any sense. Anyway, this gets worst for larger icons, where some developers have specified things like "density": "4" - where those icons would be fine to use on a 2x density display. As such, I propose we drop density from the spec. @mounirlamouri, @kenchris, @RobDolinMS, @boyofgreen, wdyt? --- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/manifest/issues/450
Received on Monday, 11 April 2016 06:38:57 UTC