Multi-agent Systems: 25 AI Agents Together in an RPG Town

Autonomous Agents on the Web Community Group,

Hello. I would like to share a technology news article which discusses a new scientific publication. Hyperlinks to and quotes from both are available below.


Surprising things happen when you put 25 AI agents together in an RPG town
Benj Edwards

https://arstechnica.com/information-technology/2023/04/surprising-things-happen-when-you-put-25-ai-agents-together-in-an-rpg-town/

"A group of researchers at Stanford University and Google have created a miniature RPG-style virtual world similar to The Sims, where 25 characters, controlled by ChatGPT and custom code, live out their lives independently with a high degree of realistic behavior."


Generative Agents: Interactive Simulacra of Human Behavior
Joon Sung Park, Joseph C. O'Brien, Carrie J. Cai, Meredith Ringel Morris, Percy Liang, Michael S. Bernstein

https://arxiv.org/abs/2304.03442

"Believable proxies of human behavior can empower interactive applications ranging from immersive environments to rehearsal spaces for interpersonal communication to prototyping tools. In this paper, we introduce generative agents--computational software agents that simulate believable human behavior. Generative agents wake up, cook breakfast, and head to work; artists paint, while authors write; they form opinions, notice each other, and initiate conversations; they remember and reflect on days past as they plan the next day. To enable generative agents, we describe an architecture that extends a large language model to store a complete record of the agent's experiences using natural language, synthesize those memories over time into higher-level reflections, and retrieve them dynamically to plan behavior. We instantiate generative agents to populate an interactive sandbox environment inspired by The Sims, where end users can interact with a small town of twenty-five agents using natural language. In an evaluation, these generative agents produce believable individual and emergent social behaviors: for example, starting with only a single user-specified notion that one agent wants to throw a Valentine's Day party, the agents autonomously spread invitations to the party over the next two days, make new acquaintances, ask each other out on dates to the party, and coordinate to show up for the party together at the right time. We demonstrate through ablation that the components of our agent architecture--observation, planning, and reflection--each contribute critically to the believability of agent behavior. By fusing large language models with computational, interactive agents, this work introduces architectural and interaction patterns for enabling believable simulations of human behavior."


Best regards,
Adam Sobieski
http://www.phoster.com

Received on Wednesday, 12 April 2023 02:42:35 UTC