Re: VideoGame proposal

On 17 October 2014 16:55, Thad Guidry <thadguidry@gmail.com> wrote:
>>
>> I think we're more likely to put the 'fictionality' workload onto
>> specific properties.
>
> Good luck with that, long term.

If I write a movie plot featuring Robin Hood, Jesus Christ, Charles
Darwin, Saint Nicholas and Sinterklaas ... isn't it easier to say
they're all Person? What's the value in going through and putting them
into 'real' and 'unreal' buckets? None of them are going to have SMS
numbers or verified Twitter accounts.

Dan

Received on Friday, 17 October 2014 16:01:06 UTC