[svgwg] user unit == CSS pixel unless specified otherwise

https://github.com/w3c/svgwg/commit/3b7d13bc6e9867ff98832aa73189ecc3ef5bd219
commit 3b7d13bc6e9867ff98832aa73189ecc3ef5bd219
Author: Dirk Schulze <dschulze@chromium.org>
Date:   Fri Oct 31 13:56:20 2014 -0700

    user unit == CSS pixel unless specified otherwise

diff --git a/master/intro.html b/master/intro.html
index 01d62d3..af9dc33 100644
--- a/master/intro.html
+++ b/master/intro.html
@@ -650,6 +650,7 @@ element and attribute categories and their members.</p>
     retrieves and renders SVG content.</p>
   </dd>
 
+  <dt id="TermUserSpace">user space</dt>
   <dt id="TermUserCoordinateSystem">user coordinate system</dt>
   <dd>In general, a coordinate system defines locations and
   distances on the current <a>canvas</a>.
@@ -661,15 +662,13 @@ element and attribute categories and their members.</p>
   system</a> and <a href="coords.html#EstablishingANewUserSpace">Coordinate
   system transformations</a>.</dd>
 
-  <dt id="TermUserSpace">user space</dt>
-  <dd>A synonym for <a>user coordinate system</a>.</dd>
-
   <dt id="TermUserUnits">user units</dt>
   <dd>A coordinate value or length expressed in user units
   represents a coordinate value or length in the current
   <a>user coordinate system</a>.
   Thus, 10 user units represents a length of 10 units in the
-  current user coordinate system.</dd>
+  current user coordinate system. If not specified otherwise, a user unit
+  is equal to one CSS pixel in the elements coordinate space.</dd>
 
   <dt id="TermViewport">viewport</dt>
   <dd>A rectangular region within the current


============================================================
/home/svgwg/bin/node "/home/svgwg/svgwg.org/git/svgwg/tools/publish/publish.js" --list-pages
/home/svgwg/bin/node "/home/svgwg/svgwg.org/git/svgwg/tools/publish/publish.js" --build intro
/home/svgwg/bin/node "/home/svgwg/svgwg.org/git/svgwg/tools/publish/publish.js" --build-single-page

Received on Friday, 31 October 2014 20:59:26 UTC