- From: Cameron McCormack <cam@mcc.id.au>
- Date: Mon, 20 Feb 2012 15:00:43 +1100
- To: Dirk Schulze <dschulze@adobe.com>
- CC: Leonard Rosenthol <lrosenth@adobe.com>, Vincent Hardy <vhardy@adobe.com>, Alex Danilo <adanilo@google.com>, Cyril Concolato <Cyril.Concolato@cisra.canon.com.au>, "SVG WG (public-svg-wg@w3.org)" <public-svg-wg@w3.org>
Dirk Schulze: > But do we support Canvas 2D and 3D? Even if WebGL is not a W3C > standard, do we have to specify how WebGL can/should be used in an > SVG document? We'd only need to do so to the extent that HTML does, which defers to a registry for context types other than "2d".
Received on Monday, 20 February 2012 04:01:43 UTC