- From: Dean Jackson <dino@apple.com>
- Date: Thu, 23 Oct 2008 12:37:40 +0000
- To: public-svg-wg@w3.org
[apologies for not replying to the original message - I'm not subscribed to the list] A couple of points after a brief read of the proposal: - Can you explain why there is a perspective-point property rather than just use perspective? It says there is a clash, but not why. - Why is "perspective" using a <coordinate> (Depth that represents the distance from the X, Y viewing plane)? CSS Transforms describes it as the value you put into the 3d matrix. - It would be nice if the properties and transform functions were better aligned with the CSS proposal. Maybe you just left commas out of your definitions? - You don't describe how rendering actually happens. I assume SVG elements become thin flat planes in 3d space. Can they intersect? Do they keep the same drawing order (painters model)? Does scaling in Z make them "fatter"? - Why do you have an interface for SVGTransformOrigin? Why isn't this a property on the transformed element? Dean
Received on Thursday, 23 October 2008 12:55:35 UTC