Re: [svgwg] Define path interpolation when relative and absolute segment types are used. (#947)

It is a simple addition of coordinates as operation, affine, therefore no problem, same result.
This is because ab = a(b+c-c) = a(b+c) -ac = ab + ac -ac = ab, with a scalar and b, c vectors. Effectively a(t), t time represents some animate animation interpolations, acting always on the complete path in a d attribute.

Just to have some pastime, I created a simple example using two paths with M,C and m,c and the same graphical result - interpolates in the same way.
Even the third path with MC in the path d attribute and m,c in the animate values does not result in a different animation, as expected (in firefox and vivaldi).

This would be different, if one tries to interpolate between absolute and relative coordinates, all points just need the same coordinate system (origin) to get it right.

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Received on Saturday, 22 June 2024 23:00:58 UTC