Re: [svgwg] Mesh Patch in SVG2 is not C1 smooth at edge

I read the articles.

IMHO, SVG is spec not only for rendering the vector graphics but has strong support to edit it, so it might be a small problem if a gradient mesh patch in Adobe Illustrator is converted into subpatches in SVG. Then it will be difficult to edit it in Inkscape or other editing software.
And I don't think the definition using cubic-spline interpolation is considerably complex compared to the 
bi-linear one. (Please notify me if the bi-linear one has any useful property where the cubic-spline does not have; Maybe I'm missing some)

Otherwise, it looks reasonable decision. Anyway when rasterizing the patch it is subdivided into small subpatches so the rasterizing cost won't be much different. The SVG file size will increase by these subdivided patches, but the file size is not a big problem I believe.



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Received on Friday, 5 January 2018 21:20:36 UTC