- From: Joseph Orbegoso Pea via GitHub <sysbot+gh@w3.org>
- Date: Fri, 23 Sep 2016 22:48:16 +0000
- To: public-svg-issues@w3.org
Also, the solution isn't to simply apply opacity to the leaf nodes, because in reality non-leaf nodes are also rendered. f.e. the following is a hypothetical 3D scene where each item is placed and rotated (using `matrix3d`) relative to it's parent (for convenience, rather than calculating world transforms manually from a virtual tree): ```js <style> ... div { transform-style: preserve-3d; } ... </style> ... <div style="transform: matrix3d(...)"> this is content <div style="transform: matrix3d(...)"> this is content <div style="transform: matrix3d(...)"> this is content </div> </div> </div> ... ``` You, and people in the public-fx thread, propose that in order to make everything transparent we should apply opacity to the elements directly. 1. that is impossible in the above example without changing the markup, otherwise the whole object will be flattened as soon as the parent-most div has opacity applied to it. 2. the opacities will be inherited and multiplied anyways according to new spec. 3. someone who has no access to the HTML and can only modify the CSS is out of luck, because this requires a markup change. 4. After making the markup change (using the non-nested approach for CSS3D), the opacities will no longer be multiplied which will require JavaScript in order to do the multiplication. This is no good. -- GitHub Notification of comment by trusktr Please view or discuss this issue at https://github.com/w3c/svgwg/issues/264#issuecomment-249320033 using your GitHub account
Received on Friday, 23 September 2016 22:48:23 UTC