- From: Amelia Bellamy-Royds via GitHub <sysbot+gh@w3.org>
- Date: Sun, 04 Sep 2016 19:36:36 +0000
- To: public-svg-issues@w3.org
Thanks for that explanation. Have you played around with the existing noise functions available as part of SVG filters? You can get some of these effects. [Here are some demos I put together of paper/wood textures](http://codepen.io/AmeliaBR/pen/IxiCs?editors=1100). ![Screenshot of the textures created by the linked CodePen, including one where the texture has been applied on a multi-color checkerboard pattern](https://cloud.githubusercontent.com/assets/9876129/18233416/20ee7856-72a4-11e6-9bb4-282f2aa99807.png) The main limitation right now is performance: because SVG filters are applied as manipulations of the rendered bitmap version of the shape, any change to the underlying shape or its position causes the entire filter (including noise functions) to be re-calculated. So noise filters + animation are a big problem for performance. -- GitHub Notification of comment by AmeliaBR Please view or discuss this issue at https://github.com/w3c/svgwg/issues/257#issuecomment-244624059 using your GitHub account
Received on Sunday, 4 September 2016 19:36:43 UTC