- From: Amelia Bellamy-Royds via GitHub <sysbot+gh@w3.org>
- Date: Sun, 04 Sep 2016 15:15:24 +0000
- To: public-svg-issues@w3.org
Another thing to think of: You mention that the XML shaders use a node-based processing method, rather than a compositing method. That in itself is not a problem. SVG filter effects use a node-based processing method, but work with rendered pixel data instead of initial vector data. The [original SVG 1.2 vector-effects proposal](https://dev.w3.org/SVG/modules/vectoreffects/master/SVGVectorEffects.html) would have provided a way to create a node-based tree of vector manipulations to control rendering. Work on that proposal stopped because browsers didn't think many of the manipulations would be easy to implement with the underlying 2D graphics libraries that they use. However, if the manipulations could be mapped to another underlying graphics library (i.e., WebGL), that might make it more feasible. -- GitHub Notification of comment by AmeliaBR Please view or discuss this issue at https://github.com/w3c/svgwg/issues/257#issuecomment-244609074 using your GitHub account
Received on Sunday, 4 September 2016 15:15:31 UTC