Re: [svgwg] Photoreal gradienting: Alternatives to mesh gradient

Another thing to think of: You mention that the XML shaders use a 
node-based processing method, rather than a compositing method.  That 
in itself is not a problem.  SVG filter effects use a node-based 
processing method, but work with rendered pixel data instead of 
initial vector data.  

The [original SVG 1.2 vector-effects 
proposal](https://dev.w3.org/SVG/modules/vectoreffects/master/SVGVectorEffects.html)
 would have provided a way to create a node-based tree of vector 
manipulations to control rendering.  Work on that proposal stopped 
because browsers didn't think many of the manipulations would be easy 
to implement with the underlying 2D graphics libraries that they use.
  However, if the manipulations could be mapped to another underlying 
graphics library (i.e., WebGL), that might make it more feasible.

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Received on Sunday, 4 September 2016 15:15:31 UTC