Re: [svgwg] Photoreal gradienting: Alternatives to mesh gradient

I'd be interested in some feedback on the following concept: 
1) It appears that the SVG 2 momentum has seriously slowed, if not 
halted.   
2) All browsers actually have now exposed the webGL capabilities of 
direct rendering through javascript. 
 The kinds of renderings using this capability far outstrip what seems
 possible in svg.
3) Given the structure of an SVG document, It doesn't seem to require 
any changes from the browser developers to have an SVG file that 
integrates a webGL-based script or an associated self-contained 
Javascript "helper" library and script.  
Many things open up from here - 
1) a purely javascript alternative for the declarative SVG language 
embedded in an SVG document structure  
2) A webgl based SVG interpreter/webgl converter that could be 
optionally carried inside the svg structure enabling all kinds of 
enhancements to the declarative SVG without changes to the browsers.
3) an alternative declarative structure, as discussed above, also with
 a built-in interpreter  and carried in the svg structure for 
historical consistency. 

seeing the following changed my opinion of SVG forever:

https://threejs.org/examples/#webgl_animation_cloth

http://webglplayground.net/share/fluid-simulation2?gallery=1&fullscreen=0&width=800&height=600&header=1

http://webglplayground.net/share/traveling-wave-fronts?gallery=1&fullscreen=0&width=800&height=600&header=1

http://webglplayground.net/share/lsystem-tree-fractal?

the source code in javascript is so short..



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Received on Thursday, 8 December 2016 23:46:04 UTC