Re: Tutorials for Planet SVG

Hi Wade,

Frankly, I'm open to suggestions, I don't have any particular focus
for tutorials.  I think new content is preferable to simply linking to
existing content elsewhere, but I could be convinced that
pointer/reference-type pages could be equally important.

My initial thoughts on tutorials were some of the things that I just
happened to be interested in, but obviously that's only one source of
input.  These are just some quick ideas off the top of my head:

1) How to set up and use the Flex SVG Viewer

2) Some examples of SVG+SMIL for UI effects (including how to use
FakeSmile, since we'll  have to wait for the Firefox after 3.1 for
native SMIL support there).

3) Using jQuery within SVG - not even sure if this is possible, but
I'd like to submit patches if it's not.

4) Transforming arbitrary data source (XML, JSON) into SVG for
visualization purposes.  i.e. how to build your own mash-up...

Of course if anyone has an ambition to write a tutorial on anything
they're passionate about, I'd say the first step is to just start a
Story on planetsvg.com and start putting it together.

Regards,
Jeff Schiller

On 11/7/08, G. Wade Johnson <gwadej@anomaly.org> wrote:
>
>  In the conference call yesterday, there was a mention of the need for
>  tutorials for the site.
>
>  1. What kinds of tutorials are we looking for?
>
>  2. There are a lot of sources out there already.
>
>  Should we provide some kind of FAQ or recipe list pointing to some of
>  what's out there before generating new content?
>
>  3. Do we want to have a particular focus: low-level tech vs high-level
>  effects?
>
>  Just thought a few questions might get some discussions started.
>
>  G. Wade
>
> --
>  There will always be things we wish to say in our programs that in all
>  known languages can only be said poorly.              -- Alan Perlis
>
>

Received on Saturday, 8 November 2008 01:07:07 UTC