- From: ☮ elf Pavlik ☮ <perpetual-tripper@wwelves.org>
- Date: Fri, 30 Jan 2015 12:39:13 +0100
- To: Evan Prodromou <evan@e14n.com>
- CC: Sandro Hawke <sandro@w3.org>, public-socialweb@w3.org
Received on Friday, 30 January 2015 11:39:37 UTC
On 01/29/2015 10:30 PM, Evan Prodromou wrote: > Everyone is blown away by the size of these requirements already. > > A streaming protocol for streams would be a great addition later, but trying to jam it in here will literally sink this project. > > Please accept this as being out of scope. @Evan I think we make sure to keep *extensibility* in mind and design things in a way which will make it straight forward to publish additional spec later which will enable streaming interfaces! In dspace-ng modules, I experimented with channels which in javascript exposed methods channel.read() channel.write() using HTTP GET/POST/PUT/DELETE and channel.pub() channel.sub() using realtime messaging over websockets with Bayeux. I believe other people here also must have some experience in this field... @Sandro do you have by any chance, already something concrete to share with us about streaming/push? Maybe something you've discovered working with Andrei on http://crosscloud.org/ ? :) Last but not least, pretty much all W3C groups use IRC heavily, including ourselves. I see more and more people basing their collaboration on tools like Slack, HipChat, Gitter etc. Also twitter, facebook etc. all push data to clients in real time. I would say, more power to everyone who wants to work on enabling real time features for technology stack we work on here!
Received on Friday, 30 January 2015 11:39:37 UTC