- From: Anton Vayvod via GitHub <sysbot+gh@w3.org>
- Date: Fri, 22 Apr 2016 09:32:41 +0000
- To: public-secondscreen@w3.org
That phrasing sounds good to me. We may have a use case for the receiver to know about the connecting happening. For example, a game could indicate that the second player is trying to connect on the second screen for the first player to be aware and show success / failure depending on whether the state changes to 'connected' or 'closed'. However, this behavior can be added later if the use case is real. -- GitHub Notification of comment by avayvod Please view or discuss this issue at https://github.com/w3c/presentation-api/issues/283#issuecomment-213353685 using your GitHub account
Received on Friday, 22 April 2016 09:32:42 UTC