Re: Origin and licensing for the XML3D examples

Well, I forgot:
The two examples are also available at

  * http://stlemme.github.io/poi-client/buildings-tum-static.html
  * http://stlemme.github.io/poi-client/single-tile-brussels.html

Although, those URLs are not permanent, they might work as replacement 
in the meantime.

Best,
Stefan


On 12/9/2015 10:52 AM, Stefan Lemme wrote:
>
> Hi Phil,
>
> you're basically right.
>
> However, the reference given in the source code refers only to the 
> origin of the algorithm used.
> Nonetheless, we needed to re-implement / port the original C++ 
> snippets from flipcode to JavaScript.
>
> Obviously, there is no "best way to bundle examples" with the document 
> ;-)
>
> If required, I can trigger an inquiry about the unclear terms of using 
> this snippets.
> Everything else is available under MIT licensing.
>
> Best,
> Stefan
>
>
>
> On 12/9/2015 10:20 AM, Phil Archer wrote:
>> Hi Stefan,
>>
>> We're getting ready to publish the next iteration of the SDW WG's UCR 
>> and I'm in the process of creating the snapshot. Your use case [1] 
>> includes examples of some XML3D that in turn reuse some code from 
>> elsewhere (flipcode). The terms of that site make it clear that we 
>> need written permission to reproduce those snippets - which would 
>> hold us up considerably.
>>
>> Therefore I have wielded Occam's Razor and removed the examples from 
>> the UCR document - or rather, just commented them out for now. A bit 
>> of Googling leads me to the original files in our GH repo but I can't 
>> find a viewable and stable Web page with them on (to which we could 
>> link).
>>
>> Cheers
>>
>> Phil.
>>
>>
>>
>> [1] 
>> http://w3c.github.io/sdw/UseCases/SDWUseCasesAndRequirements.html#IncorporatingGeospatialDataIntoInteractive3DGraphicsOnTheWeb
>>
>
>

Received on Wednesday, 9 December 2015 10:00:33 UTC