- From: Anne van Kesteren <annevk@annevk.nl>
- Date: Mon, 17 Nov 2014 16:26:08 +0100
- To: Boris Zbarsky <bzbarsky@mit.edu>
- Cc: Allen Wirfs-Brock <allen@wirfs-brock.com>, "public-script-coord@w3.org" <public-script-coord@w3.org>, Ian Hickson <ian@hixie.ch>
On Mon, Nov 17, 2014 at 4:16 PM, Boris Zbarsky <bzbarsky@mit.edu> wrote: > On 11/17/14, 10:03 AM, Anne van Kesteren wrote: >> Yes. It seems like Realm might be the only real variable for creation. >> Do we know of cases where we want a different Realm? > > Different from what? >From whatever the default would be. From my tests it seems all objects can behave the same way. I was just wondering if there were some cases that we did not touch upon that defy that. >> I think finding an object's associated objects that need to be created >> should be done through IDL syntax. I think describing the internal >> slots would make a lot of sense for that > > It would be the only way to do it, I'd think. There's no current syntactic > construct that describes it.... > > Though we could auto-assume internal slots for object-valued attributes, to > reduce the amount of churn needed. Yeah. [[slot]] seems obvious notation-wise. They can be similarly declared to attributes I think. Probably with default values. boolean [[bubbles]] = false; boolean [[cancelable]] = false; DOMImplementation [[implementation]]; // enough to create one and make it "associated" -- https://annevankesteren.nl/
Received on Monday, 17 November 2014 15:26:36 UTC