Re: Unrestricted float

On Tuesday, April 3, 2012 at 5:30 PM, Boris Zbarsky wrote:

> On 4/3/12 12:06 PM, Marcos Caceres wrote:
> > Just wondering, is anyone using "unrestricted float" in any specs?
>  
>  
>  
> The 2d canvas context should be using it, once it gets around to  
> updating the IDL, no?
>  


Ok, just checking… I guess the same for "unrestricted double"?  

--  
Marcos Caceres

Received on Tuesday, 3 April 2012 16:39:26 UTC