Re: Evolution of the RWW -- a Temporal Web -- Towards Web 4.0 (?)

On 5/20/21 10:16 AM, Nathan Rixham wrote:
> On Thu, May 20, 2021 at 1:20 PM Melvin Carvalho
> <melvincarvalho@gmail.com <mailto:melvincarvalho@gmail.com>> wrote:
>
>     On Tue, 18 May 2021 at 16:52, Kingsley Idehen
>     <kidehen@openlinksw.com <mailto:kidehen@openlinksw.com>> wrote: 
>
>         I want to publish this to the Web, but not for $0.00 since
>         there is a serious opportunity cost associated with the
>         production of the work in question.
>
>     Publishing we can do too.  But you want to do access control and
>     also paid access control.  Or a pay wall or something like this.
>
>  
> Perhaps the relationship between cost, consumption, and reward needs
> explored a little more here.
>
> The assumption here is a traditional digital marketplace where copies
> of the digital item have a fixed cost, that's likely pay to access.
> Due to the nature of both this data and it's format, the potential
> /direct /audience is likely very small.
>
> Kingsley's use case is very interesting, because the data created can
> be seen as having different values to different people/entities, and
> ultimately the most appreciative would be people who would consume the
> data as part of a different medium, such as on a wiki page, in a book,
> or even just relevant parts in discography of information whilst they
> listen to an album. 
>
> I'd argue that the optimal solution would be reward based
> microtransactions, where appreciation/reward could flow from the end
> consumer back to the original creator. An important aspect of this is
> that it flips the transaction around, such that the set of consumers
> define value of the thing, as opposed to the creator asserting a cost
> and charging it before it access, or chasing it as is commonly seen in
> the world of royalties (see the mess of dead youtube videos due to
> claims from distributors and corps). This reward based approach
> facilitates a much broader audience with a fairer reflection of value.
>
> To me this feels like a very common scenario, that doesn't have a
> solution as yet, it's no different to a transcluded photo on a web
> page, a quoted tweet in a new article, a portion of a song in a video,
> a bug fix pull request on github, a viral meme - all things which have
> real value which is not transferred or reflected, or all too often
> simply stolen by the republisher.
>
> Sure many things are suited to a fixed price, physical goods, credits
> for api usage, anything with an easily quantifiable base cost, but
> there's a whole world of creative and information based things where
> the true value is ultimately unknown, and all too often lost or
> exploited, if Kinglsey's use case is to be solved, it may warrant
> looking at the full problem.
>

Hi Nathan,

Yes, we should delve into the full problem. Note my earlier reply to
Melvin with a new subject-heading.

Ultimately, we need to solve the problem of compensating "creators" and
"curators" in addition to "publishers". As you know, this is an age-old
problem that's challenged society since the advent of publishing.

Personally, I see this as the root of all problems and challenges
afflicting the Web today. For instance, Creative People shouldn't get
caught in financially excruciating vortexes based on an imbalance that
exists between Creative Skills and Network Access (the key to
distribution).

-- 
Regards,

Kingsley Idehen       
Founder & CEO 
OpenLink Software   
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Received on Thursday, 20 May 2021 15:25:50 UTC